OW:MO was released as a launch title for the xbox console in 2001. It is the third in a series of games known as Oddworld, and follows a 5-game "Quintology". Which was supposed to tell an epic story of how the natives have overthrown the industrialists in Oddworld.
The game suffers from some gameplay faults. As an early xbox platformer it has wonky handling (jumping can be a real pain) as well as strange controls (camera movement with the D-Pad). The environments can get kinda bland and repetitive and some mission objectives can be boring to unforgiving. It also suffers through being a sequel of the EXCELLENT Oddworld Abe's Oddysee and exodus games, the first two in the series. Compared to those two, MO is very mediocre as it contains somewhat cartoony aspects (the first two games were as well, but there was far more black humor) and worst of all, a strict deadline that the developers (Oddworld Inhabitants) had to meet as an xbox launch title.
Normally this wouldn't be an issue, but halfway through development OWI had to scratch all of what they worked up to making a switch from the playstation 2 to the xbox, starting back at square one with barely any time and so much promise, it's no wonder this is the black sheep out of the 4 currently released oddworld games for most fans.
Original Archived Let's Play available at the Let's Play Archive